

In many ways, he’s right things on Zakuul did get a whole lot worse after the Outlander showed up.Īnd I also can’t complain about him objecting to my character’s sparing Arcann either. Atrius is remarkably fleshed out and sympathetic for a one-off antagonist.

I think the writers did an excellent job with them. The real focus of the story belongs to the villains: Vinn Atrius and GEMINI16. This was foreshadowed from the beginning so I’m cool with this result. The story doesn’t waste our time before letting us know that Theron’s betrayal was only for show so that he could infiltrate the Order of Zildrog. Exploring dark, deserted ships is something that happens a lot in SWTOR, but it’s almost always done well, so it’s a setting I don’t mind revisiting from time to time. Things get started with a quick visit to an abandoned Imperial listening post. Unlike the previous chapters, a lot happens here. I should also discuss the events of the story, so spoilers ahead. Nathema’s landscape is at first familiar from our first visit, but we quickly discover that Valkorion’s death has brought the planet back to life before we finally descend into one of the Emperor’s baroque and spooky crypts. Visually, once again the artists at Bioware have created another wonderful environment to explore. As long as the group can pay attention to a few mechanics, it’s perfectly doable in a reasonable amount of time by a decently geared team. Thankfully, it’s neither as as brutal as Umbara nor the trash-fest that Copero can be. Nathema’s master mode also feels appropriately balanced for what I expect from a hard mode flashpoint. The flashpoint offers plenty of loot including more than a dozen new decorations, a unique armor set and even a brand new droid companion, all of which are available to all players regardless of skill level. It’s not as high concept as Crisis on Umbara or as beautiful as Traitor Among the Chiss, but it hits every mark when it comes to pacing, rewards and fun boss fights. Nathema is easily the strongest of Knight of the Eternal Throne’s three new flashpoints. Between the excellent Izax encounter in G ods from the Machine and now The Nathema Conspiracy, the last couple of patches have been pretty good for group content.
#Swtor serenity symbol update#
I was out of town when Game Update 5.9 launched, so this review is coming a little late, but I’d like to share some impressions. Besides, it’s the summer, there is plenty of other stuff to do. I hope they’re leaning towards the latter model now, which sadly means having to bide time until stuff comes together. I’m not psyched, but this isn’t my first MMO, and I’ve seen things like this before. If this is the cost for getting story updates that last longer than 5 minutes and not having to wait months between raid bosses, it’s a price I’m willing to pay.
#Swtor serenity symbol full#
In addition, Keith Kanneg recently raised the question of how folks want to receive SWTOR content: in smaller, more regular updates (which seems to have been the model for KotET) or in larger full fledged expansions. My first guess is that they’re giving World of Warcraft’s new expansion a wide berth, which, honestly, doesn’t strike me as a bad idea. I’m always up for a new stronghold, but that’s about it until the fall. I prefer objective based PVP, so if I can queue knowing that I won’t get dropped into an arena with three strangers against a pre-made, I’d play more. I don’t do a ton of PVP these days, but cross-faction grouping, a new Huttball map and the ability to exclude certain types of matches all sound pretty good to me. I’m not usually one for hot takes, but, what the heck, I’ll give it a go. Just a few hours after my last post, Keith Kanneg shared SWTOR’s Summer 2018 Roadmap.
